Posted by: Gregory Linton | 04/20/2012

Recent articles about the effects of video games on aggression

Recently, I have seen several articles about the connection between video game usage and aggression. I have provided the links below with brief descriptions of each article.

Mark Ellis, “Video nastiness: Kids as young as four act out violence they see in computer games, teachers reveal”: This article in The Mirror in the UK is based on anecdotal evidence rather than research. It describes violent acts committed by teens who were addicted to violent video games.

Ulrika Bennerstedt, Jonas Ivarsson, & Jonas Linderoth, “How gamers manage agression: Situation skills in collaborative computer games”: This study from researchers at the University of Gothenburg was published in The International Journal of Computer-Supported Collaborative Learning.It has received some attention in the media because they argue that portrayals of violence and aggressive action in video games force the games to develop skills in collaboration.

Mike Tuttle, “Do violent video games really cause aggression? Or do they foster coooperation?”: This WebProNews post summarizes the results of the study mentioned above.

Sofi Papamarko, “Video games foster cooperation, new study says”: This is another report on the study mentioned above.

ScienceDaily, “Link between violent computer games and aggressiveness questioned”: Here is another report on this study by ScienceDaily.

Andrew Keen, “Does the internet breed killers?”: In this editorial on, Keen reflects on the role that social media and violent video games such as World of Warcraft may have had on Anders Brievik, who committed the massacre in Norway.

Paul Tassi, “The idiocy of blaming video games for the Norway massacre”: In this Forbes blog post, Tassi reacts to Keen’s (and others’) attempt to blame the Norway massacre on video game usage by the killer.

Erik Kain, “As video game sales climb year over year, violent crime continues to fall”: This Forbes editorial follows up on Tassi’s post by defending video games against accusations that they cause violence. Interestingly, Kain notes that correlation is not the same as causation, but then he shows that as video game sales have increased, violent crimes have gone down in frequency. One might wonder if violent crimes might have decreased even more if video games were not so popular.

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